POV-Ray : Newsgroups : povray.general : isosurface -> mesh? : Re: isosurface -> mesh? Server Time
19 Nov 2024 22:30:17 EST (-0500)
  Re: isosurface -> mesh?  
From: Tom Melly
Date: 24 Dec 2001 13:26:15
Message: <3c277347@news.povray.org>
"Rune" <run### [at] mobilixnetdk> wrote in message
news:3c2755a2@news.povray.org...
>
> There are infinitely many points in space.
> There are also infinitely many points on the surface.
>

The thought had occurred - along with the thought that POV can't evaluate an
infinate number of points for an iso....

> Finding the right points for the mesh vertices is not a trivial task...
>

Can't it just use the points it checks for the iso? What would be the
defect? (I'm not argueing - I'm curious)...


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